Apple Sets New App Store Rules: Blockchain Games May Have a Major Impact

GameFi Developers Finally Have Some Light on How the App Store Sees Crypto

Apple released the App Store Review Guideline 3.11, which aims to showcase to developers what they can and cannot do in the store when using crypto-related products or services.

Developers can now use in-app purchases to sell their NFTs and offer NFT services, such as minting, listing, and transferring.

However, any sales and purchases are still subject to the Apple Tax, which sees Apple takes a cut of 30% upon each purchase. Previously, DailyCoin covered the outrage after Apple imposed the 30% fee on NFT sales.

Games cannot use other purchase methods that redirect users to different websites or apps. Any premium NFT functionality in-game can only be unlocked through an in-app purchase, not while using the NFTs directly.

This just means that anyone trying to compete with Apple regarding primary or secondary NFT purchases is left out.

Any apps or games that feature blockchain technology can’t use their own mechanism to unlock content or functionality, where the updated terms cited license keys, augmented reality markers, QR codes, cryptocurrencies, and wallets. Apple has to be able to control and track any purchase made and essentially take their cut from it.

Collectors that want to showcase their collections, however, do not need to worry too much, as NFT collections can still be showcased and viewed by others. This assumes that they do not include buttons, external links, or any other type of call-to-action that might redirect customers to purchasing mechanisms outside of the in-app purchases.

Licensed exchanges can still facilitate crypto transmissions, resulting in much more convenient sales of any listed GameFi-related tokens, assuming that they are offered only within countries and regions in the world where the app has the proper licensing and permission to provide the services.

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